Releases
Release notes
Versioned releases across LuaSystems products.
Complete tycoon framework. New TycoonPlot module handles plot assignment, model spawning on purchase, spectator mode, and rebirth cleanup. Bundled demo rebuilt as a playable factory tycoon with 8 plots and 8 themed upgrades (Generator → Reactor).
OnPurchase and OnRebirth callback signals — fire after every successful upgrade or rebirth, with player, upgradeId, and level. Enables custom spawning, effects, and cleanup without wrapping the engine.
Added: Telemetry.Init loader with configurable flush interval, batch size, and retries
Added: RemoteConfig.Init loader with configurable poll cadence and retries
Added: Flags.Init loader with configurable poll cadence and retries
Added: Proximity-based trading with spatial trigger support
Fixed: Close button not dismissing the leaderboard panel
Added: Admin-only UI distribution — server gates console to authorized players
Added: Realistic game menu demo with profile, inventory, and settings panels
Added: Shop NPC integration with ProximityPrompt and purchasable items
Added: Seven toast types with themed colors, icons, and sounds
Added: Config-driven item catalog with 5 categories and 16 example items
Added: 8 one-click UI templates (HUD, menu, shop, inventory, settings, dialog, loading, toasts)
Added: Interactive demo panel for testing all API paths (Add, Spend, Set, Get)
Added: Server-authoritative inventory with stacking and capacity limits
Added: Mobile-optimized wheel spinner with touch-friendly layout variants
Added: Anomaly scoring filters for fine-grained detection tuning
Fixed: Alert throttling not respecting configured cooldown intervals
