Economy, Gameplay
Items and trading that players trust and exploiters can not break.
Server-authoritative inventory management and peer-to-peer trading with rollback safety.
Preview
See it in action

Proximity trade UI with item offers, confirm and cancel buttons, and live activity log
Walk up to another player and trade — tap items to offer, confirm when ready, with full activity logging on both sides.

Inventory demo panel with rarity-sorted items, grant buttons, and trading controls
Rarity-sorted inventory display with grant shortcuts, trading controls, and a live activity log — everything wired for instant testing.
Features
What you get
- Server-authoritative inventory with zero client trust
- Item registry with rarity tiers, stacking rules, and trade eligibility flags
- Configurable inventory capacity with automatic slot management
- Peer-to-peer trading with dual confirmation flow
- Atomic item swap with full rollback on failure
- Ownership validation before every trade execution
- Trade cooldowns and timeout expiration
- Trade audit logging to DataStore for dispute resolution
- Admin tools: grant, revoke, inspect, and wipe inventories
- Autosave and shutdown-safe persistence
- Studio helper tools for inventory dumps and trade log exports
Stop rebuilding what Inventory & Trading Engine already solves.
Production-ready source code, clean integration, and every future update included — so you ship your game, not your infrastructure.
From $24.99 · one-time
Use Cases
Built for these workflows
RPG Loot Systems
Manage weapons, armor, and consumables with rarity tiers and stacking rules.
Trading Games
Secure peer-to-peer trading with dual confirmation and atomic rollback.
Pet Collect Games
Track pet inventories with capacity limits and trade eligibility flags.
Admin Item Grants
Grant, revoke, and inspect inventories from staff tools during live ops.
Pricing
One price. Yours forever.
Pay once, get full source code and every future update. No subscriptions, no per-seat fees, no recurring charges.
Personal
One-time payment — yours forever
For individual developers and solo projects.
- Full source code access
- Use in one Roblox experience
- Modify source for your project
- Deploy to live production
- All future updates included
- Installation & bug-fix support
Studio
One-time payment — yours forever
For teams and commercial game studios.
- Full source code access
- Use across multiple experiences
- Share with your development team
- Commercial-scale deployment
- Internal forks for studio use
- All future updates included
- Priority support response
Use across your entire studio
Compare tiers
Personal vs Studio
| Feature | Personal | Studio |
|---|---|---|
| Source code access | ||
| Production deployment | ||
| All future updates | ||
| Experiences allowed | 1 | Unlimited |
| Team sharing | — | |
| Internal forks | — | |
| Commercial use | Solo only | Full commercial |
| Support tier | Standard | Priority |
Technical
Integration details
Installation
Up and running in minutes.
- 1Place the InventoryTradingEngine folder into ServerScriptService.
- 2Edit Config.lua with your game settings (capacity, stacking, trade rules).
- 3Register your items in ServerMain.server.lua using ItemRegistry.RegisterBatch().
- 4The system auto-initializes and creates RemoteEvents for client communication.
- 5Optional: connect to Easy Economy System for currency-based purchases.
API Surface
- Inventory.Init()
- Inventory.Add(player, itemId, quantity)
- Inventory.Remove(player, itemId, quantity)
- Inventory.GetAll(player)
- Inventory.Has(player, itemId, quantity)
- Trading.Init()
- Trading.Request(initiator, receiver)
- Trading.Offer(player, itemId, quantity)
- Trading.Confirm(player)
- Trading.Cancel(player)
- AdminTools.Grant(admin, target, itemId, qty)
- AdminTools.Inspect(admin, target)
Requirements
- Roblox Studio: Latest recommended
- LuaU: Required
- Dependencies: None (Easy Economy System recommended for currency integration)
- Compatibility: Works with any UI framework
- Compatibility: Pairs with Sentinel Anti-Exploit for security monitoring
- Compatibility: Studio and production ready
Licensing
Permitted for use in personal and commercial Roblox games. Source code may be modified for internal use. Redistribution or resale of the source is not permitted.
View full licensing terms →Full source code. Documented APIs. No black boxes.
Inventory & Trading Engine ships with clean architecture, typed APIs, and step-by-step installation — so you can inspect, modify, and trust exactly what you are deploying.
Updates
Actively maintained
Your license includes this release and every future update at no extra cost.
- Added: Proximity-based trading with spatial trigger support
- Added: Interactive demo panel for testing all inventory and trade paths
- Added: Script types and folder structure documentation in readme
- Fixed: DataStore crash in unpublished Studio places (graceful fallback)
- Added: Server-authoritative inventory with stacking and capacity limits
- Added: Item registry with rarity, stacking, and trade eligibility
- Added: Peer-to-peer trading with dual confirmation and atomic rollback
- Added: Trade audit logging and timeout expiration
- Added: Admin tools for grant, revoke, inspect, and wipe operations
- Added: Studio helper tools for inventory dumps and trade log exports
FAQ
Common questions
Get Inventory & Trading Engine today.
One purchase. Full source. Instant download. Every future update included at no extra cost.
Secure Stripe checkout · License delivered instantly · No recurring fees
