Economy, Gameplay

Items and trading that players trust and exploiters can not break.

Server-authoritative inventory management and peer-to-peer trading with rollback safety.

One-time purchase · No subscription
Full source codeProduction-readyAll future updatesInstant download

Preview

See it in action

Proximity trade UI with item offers, confirm and cancel buttons, and live activity log

Proximity trade UI with item offers, confirm and cancel buttons, and live activity log

Walk up to another player and trade — tap items to offer, confirm when ready, with full activity logging on both sides.

Inventory demo panel with rarity-sorted items, grant buttons, and trading controls

Inventory demo panel with rarity-sorted items, grant buttons, and trading controls

Rarity-sorted inventory display with grant shortcuts, trading controls, and a live activity log — everything wired for instant testing.

Features

What you get

  • Server-authoritative inventory with zero client trust
  • Item registry with rarity tiers, stacking rules, and trade eligibility flags
  • Configurable inventory capacity with automatic slot management
  • Peer-to-peer trading with dual confirmation flow
  • Atomic item swap with full rollback on failure
  • Ownership validation before every trade execution
  • Trade cooldowns and timeout expiration
  • Trade audit logging to DataStore for dispute resolution
  • Admin tools: grant, revoke, inspect, and wipe inventories
  • Autosave and shutdown-safe persistence
  • Studio helper tools for inventory dumps and trade log exports

Stop rebuilding what Inventory & Trading Engine already solves.

Production-ready source code, clean integration, and every future update included — so you ship your game, not your infrastructure.

From $24.99 · one-time

Use Cases

Built for these workflows

RPG Loot Systems

Manage weapons, armor, and consumables with rarity tiers and stacking rules.

Trading Games

Secure peer-to-peer trading with dual confirmation and atomic rollback.

Pet Collect Games

Track pet inventories with capacity limits and trade eligibility flags.

Admin Item Grants

Grant, revoke, and inspect inventories from staff tools during live ops.

Pricing

One price. Yours forever.

Pay once, get full source code and every future update. No subscriptions, no per-seat fees, no recurring charges.

Personal

$24.99

One-time payment — yours forever

For individual developers and solo projects.

  • Full source code access
  • Use in one Roblox experience
  • Modify source for your project
  • Deploy to live production
  • All future updates included
  • Installation & bug-fix support
Best Value

Studio

$44.98

One-time payment — yours forever

For teams and commercial game studios.

  • Full source code access
  • Use across multiple experiences
  • Share with your development team
  • Commercial-scale deployment
  • Internal forks for studio use
  • All future updates included
  • Priority support response

Use across your entire studio

Secure Stripe checkoutInstant download accessProduction-ready code

Compare tiers

Personal vs Studio

FeaturePersonalStudio
Source code access
Production deployment
All future updates
Experiences allowed1Unlimited
Team sharing
Internal forks
Commercial useSolo onlyFull commercial
Support tierStandardPriority

Technical

Integration details

Installation

Up and running in minutes.

  1. 1Place the InventoryTradingEngine folder into ServerScriptService.
  2. 2Edit Config.lua with your game settings (capacity, stacking, trade rules).
  3. 3Register your items in ServerMain.server.lua using ItemRegistry.RegisterBatch().
  4. 4The system auto-initializes and creates RemoteEvents for client communication.
  5. 5Optional: connect to Easy Economy System for currency-based purchases.

API Surface

  • Inventory.Init()
  • Inventory.Add(player, itemId, quantity)
  • Inventory.Remove(player, itemId, quantity)
  • Inventory.GetAll(player)
  • Inventory.Has(player, itemId, quantity)
  • Trading.Init()
  • Trading.Request(initiator, receiver)
  • Trading.Offer(player, itemId, quantity)
  • Trading.Confirm(player)
  • Trading.Cancel(player)
  • AdminTools.Grant(admin, target, itemId, qty)
  • AdminTools.Inspect(admin, target)

Requirements

  • Roblox Studio: Latest recommended
  • LuaU: Required
  • Dependencies: None (Easy Economy System recommended for currency integration)
  • Compatibility: Works with any UI framework
  • Compatibility: Pairs with Sentinel Anti-Exploit for security monitoring
  • Compatibility: Studio and production ready

Licensing

Permitted for use in personal and commercial Roblox games. Source code may be modified for internal use. Redistribution or resale of the source is not permitted.

View full licensing terms →

Full source code. Documented APIs. No black boxes.

Inventory & Trading Engine ships with clean architecture, typed APIs, and step-by-step installation — so you can inspect, modify, and trust exactly what you are deploying.

Updates

Actively maintained

Available
Latest: 1.1.0Released 2026-04-07

Your license includes this release and every future update at no extra cost.

1.1.0Latest2026-04-07
  • Added: Proximity-based trading with spatial trigger support
  • Added: Interactive demo panel for testing all inventory and trade paths
  • Added: Script types and folder structure documentation in readme
  • Fixed: DataStore crash in unpublished Studio places (graceful fallback)
1.0.02026-04-01
  • Added: Server-authoritative inventory with stacking and capacity limits
  • Added: Item registry with rarity, stacking, and trade eligibility
  • Added: Peer-to-peer trading with dual confirmation and atomic rollback
  • Added: Trade audit logging and timeout expiration
  • Added: Admin tools for grant, revoke, inspect, and wipe operations
  • Added: Studio helper tools for inventory dumps and trade log exports

FAQ

Common questions

Get Inventory & Trading Engine today.

One purchase. Full source. Instant download. Every future update included at no extra cost.

Secure Stripe checkout · License delivered instantly · No recurring fees