Economy, UI/UX
A shop that sells itself — literally.
Config-driven item shop with categories, rarity tiers, sales, stock limits, bundles, and a polished purchase UI.
Preview
See it in action

Shop storefront UI with category tabs, item cards showing rarity, pricing, and buy buttons
Category tabs, rarity-colored cards, sale badges, and live purchase flow — all generated from a single config table.

Shop demo panel with economy controls, admin tools for flash sales, and event log
Built-in demo panel with economy simulation, flash sale toggles, and restock controls — buyers can test the full shop loop instantly.
Features
What you get
- Config-driven catalog — add items and categories without writing code
- Five rarity tiers (Common → Legendary) with color-coded card borders
- Sale prices with strikethrough original and SALE badge
- Featured items pinned to top with HOT badge
- Limited stock with live count synced across all players
- Level requirements for gated items
- Bundle support — sell multiple items in one purchase
- Ownership limits for one-time purchases (maxOwned = 1)
- Server-authoritative validation with purchase cooldown
- Runtime admin API: SetSale, ClearSale, SetStock, SetFeatured
- Live balance display with auto-update from leaderstats
Stop rebuilding what Shop & Storefront System already solves.
Production-ready source code, clean integration, and every future update included — so you ship your game, not your infrastructure.
From $14.99 · one-time
Use Cases
Built for these workflows
In-Game Item Shop
Sell weapons, armor, consumables, and cosmetics with a polished UI that works out of the box.
Seasonal Sales
Add flash sales at runtime without redeploying — SetSale() updates prices live.
Limited Drops
Set stock limits on rare items. When they sell out, every player sees "Sold Out" in real time.
Starter Bundles
Package multiple items at a discount to boost new player progression and monetization.
Pricing
One price. Yours forever.
Pay once, get full source code and every future update. No subscriptions, no per-seat fees, no recurring charges.
Personal
One-time payment — yours forever
For individual developers and solo projects.
- Full source code access
- Use in one Roblox experience
- Modify source for your project
- Deploy to live production
- All future updates included
- Installation & bug-fix support
Studio
One-time payment — yours forever
For teams and commercial game studios.
- Full source code access
- Use across multiple experiences
- Share with your development team
- Commercial-scale deployment
- Internal forks for studio use
- All future updates included
- Priority support response
Use across your entire studio
Compare tiers
Personal vs Studio
| Feature | Personal | Studio |
|---|---|---|
| Source code access | ||
| Production deployment | ||
| All future updates | ||
| Experiences allowed | 1 | Unlimited |
| Team sharing | — | |
| Internal forks | — | |
| Commercial use | Solo only | Full commercial |
| Support tier | Standard | Priority |
Technical
Integration details
Installation
Up and running in minutes.
- 1Copy the ShopSystem folder into ServerScriptService.
- 2Copy ShopClient.client.lua into StarterPlayerScripts.
- 3Edit ShopDefs.lua — define your categories and item catalog.
- 4Wire currency, deduction, and grant handlers in ServerMain.server.lua.
- 5Players press B (or tap the cart button) to open the shop.
API Surface
- Shop.Init()
- Shop.OnGetBalance(handler)
- Shop.OnDeduct(handler)
- Shop.OnGrant(handler)
- Shop.Purchase(player, itemId, qty)
- Shop.SetSale(itemId, salePrice)
- Shop.ClearSale(itemId)
- Shop.SetStock(itemId, amount)
- Shop.SetFeatured(itemId, bool)
- Shop.GetItem(itemId)
Requirements
- Roblox Studio: Latest recommended
- LuaU: Required
- Dependencies: None (Easy Economy + Inventory & Trading recommended)
- Compatibility: Desktop + Mobile
- Compatibility: Works with any currency and inventory system
Licensing
Permitted for use in personal and commercial Roblox games. Source code may be modified for internal use. Redistribution or resale of the source is not permitted.
View full licensing terms →Full source code. Documented APIs. No black boxes.
Shop & Storefront System ships with clean architecture, typed APIs, and step-by-step installation — so you can inspect, modify, and trust exactly what you are deploying.
Updates
Actively maintained
Your license includes this release and every future update at no extra cost.
- Fixed: Close button not dismissing the storefront panel
- Added: Product page screenshots for storefront UI
- Added: Config-driven item catalog with 5 categories and 16 example items
- Added: Five rarity tiers with color-coded cards
- Added: Sale prices, featured badges, stock limits, and level requirements
- Added: Bundle support for multi-item packages
- Added: Server-authoritative purchase validation with cooldowns
- Added: Polished client storefront with category tabs and animated purchase flow
- Added: Runtime admin API for sales, stock, and featured management
- Added: Demo with 5,000 starting coins and admin control panel
FAQ
Common questions
Get Shop & Storefront System today.
One purchase. Full source. Instant download. Every future update included at no extra cost.
Secure Stripe checkout · License delivered instantly · No recurring fees
