Economy, UI/UX

A shop that sells itself — literally.

Config-driven item shop with categories, rarity tiers, sales, stock limits, bundles, and a polished purchase UI.

One-time purchase · No subscription
Full source codeProduction-readyAll future updatesInstant download

Preview

See it in action

Shop storefront UI with category tabs, item cards showing rarity, pricing, and buy buttons

Shop storefront UI with category tabs, item cards showing rarity, pricing, and buy buttons

Category tabs, rarity-colored cards, sale badges, and live purchase flow — all generated from a single config table.

Shop demo panel with economy controls, admin tools for flash sales, and event log

Shop demo panel with economy controls, admin tools for flash sales, and event log

Built-in demo panel with economy simulation, flash sale toggles, and restock controls — buyers can test the full shop loop instantly.

Features

What you get

  • Config-driven catalog — add items and categories without writing code
  • Five rarity tiers (Common → Legendary) with color-coded card borders
  • Sale prices with strikethrough original and SALE badge
  • Featured items pinned to top with HOT badge
  • Limited stock with live count synced across all players
  • Level requirements for gated items
  • Bundle support — sell multiple items in one purchase
  • Ownership limits for one-time purchases (maxOwned = 1)
  • Server-authoritative validation with purchase cooldown
  • Runtime admin API: SetSale, ClearSale, SetStock, SetFeatured
  • Live balance display with auto-update from leaderstats

Stop rebuilding what Shop & Storefront System already solves.

Production-ready source code, clean integration, and every future update included — so you ship your game, not your infrastructure.

From $14.99 · one-time

Use Cases

Built for these workflows

In-Game Item Shop

Sell weapons, armor, consumables, and cosmetics with a polished UI that works out of the box.

Seasonal Sales

Add flash sales at runtime without redeploying — SetSale() updates prices live.

Limited Drops

Set stock limits on rare items. When they sell out, every player sees "Sold Out" in real time.

Starter Bundles

Package multiple items at a discount to boost new player progression and monetization.

Pricing

One price. Yours forever.

Pay once, get full source code and every future update. No subscriptions, no per-seat fees, no recurring charges.

Personal

$14.99

One-time payment — yours forever

For individual developers and solo projects.

  • Full source code access
  • Use in one Roblox experience
  • Modify source for your project
  • Deploy to live production
  • All future updates included
  • Installation & bug-fix support
Best Value

Studio

$26.98

One-time payment — yours forever

For teams and commercial game studios.

  • Full source code access
  • Use across multiple experiences
  • Share with your development team
  • Commercial-scale deployment
  • Internal forks for studio use
  • All future updates included
  • Priority support response

Use across your entire studio

Secure Stripe checkoutInstant download accessProduction-ready code

Compare tiers

Personal vs Studio

FeaturePersonalStudio
Source code access
Production deployment
All future updates
Experiences allowed1Unlimited
Team sharing
Internal forks
Commercial useSolo onlyFull commercial
Support tierStandardPriority

Technical

Integration details

Installation

Up and running in minutes.

  1. 1Copy the ShopSystem folder into ServerScriptService.
  2. 2Copy ShopClient.client.lua into StarterPlayerScripts.
  3. 3Edit ShopDefs.lua — define your categories and item catalog.
  4. 4Wire currency, deduction, and grant handlers in ServerMain.server.lua.
  5. 5Players press B (or tap the cart button) to open the shop.

API Surface

  • Shop.Init()
  • Shop.OnGetBalance(handler)
  • Shop.OnDeduct(handler)
  • Shop.OnGrant(handler)
  • Shop.Purchase(player, itemId, qty)
  • Shop.SetSale(itemId, salePrice)
  • Shop.ClearSale(itemId)
  • Shop.SetStock(itemId, amount)
  • Shop.SetFeatured(itemId, bool)
  • Shop.GetItem(itemId)

Requirements

  • Roblox Studio: Latest recommended
  • LuaU: Required
  • Dependencies: None (Easy Economy + Inventory & Trading recommended)
  • Compatibility: Desktop + Mobile
  • Compatibility: Works with any currency and inventory system

Licensing

Permitted for use in personal and commercial Roblox games. Source code may be modified for internal use. Redistribution or resale of the source is not permitted.

View full licensing terms →

Full source code. Documented APIs. No black boxes.

Shop & Storefront System ships with clean architecture, typed APIs, and step-by-step installation — so you can inspect, modify, and trust exactly what you are deploying.

Updates

Actively maintained

Available
Latest: 1.0.1Released 2026-04-06

Your license includes this release and every future update at no extra cost.

1.0.1Latest2026-04-06
  • Fixed: Close button not dismissing the storefront panel
  • Added: Product page screenshots for storefront UI
1.0.02026-04-03
  • Added: Config-driven item catalog with 5 categories and 16 example items
  • Added: Five rarity tiers with color-coded cards
  • Added: Sale prices, featured badges, stock limits, and level requirements
  • Added: Bundle support for multi-item packages
  • Added: Server-authoritative purchase validation with cooldowns
  • Added: Polished client storefront with category tabs and animated purchase flow
  • Added: Runtime admin API for sales, stock, and featured management
  • Added: Demo with 5,000 starting coins and admin control panel

FAQ

Common questions

Get Shop & Storefront System today.

One purchase. Full source. Instant download. Every future update included at no extra cost.

Secure Stripe checkout · License delivered instantly · No recurring fees